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- Introduction
-
- Welcome to Conquest! This is a strategy game similar to RISK,
- and other 'Conquer the World' type games. It has many options to
- make the game more interesting, but you may want to wait until after
- you have played a few games before you try them. One of my design
- objectives was to create a simple user interface which removes
- unnecessary keystrokes, and leaves as much room on the screen as
- possible for the game map. As a result, EGA and a mouse or trackball
- are required to play Conquest. For information on how to play the
- game, either run the game and use the built in help screens, or read
- the file 'Guide.doc.' Write me a note if I can be of help.
-
- Features of Conquest Version 2.0:
-
- 1. This version of Conquest has a new option, 'max new armies per
- turn', that limits the number of new armies a player can receive
- during a turn. This can greatly increase the length of game play on
- large maps (over 1,000 turns - yes, the save game option works).
-
- 2. Another new option is 'random player order'. If this option is
- enabled, the order of players for each round is different. Players
- still get only one turn per roundm, however they do not know when
- they will get it.
-
- 3. A new player 'favors attacking' selection has been added: vengeance.
- If this selection is chosen for a computer player, then that player
- will tend to attack the players who attack him the most.
-
- 4. A map designing contest has been started (with $250.00 in prizes).
- For more information, see the file 'Contest.doc'.
-
- 5. The screen can be turned off during game play by pressing the 'F8'
- function key.
-
-
- THANKS for all of the good suggestions! If any of you have more
- features you want to see in Conquest, please send a note to me -
-
-
- David Burns
- P.O. Box 46065
- Washington, DC 20050
- CIS: 70244,3650
- Febuary 7, 1993
-